![]() And those are simply the powers of a master. They can meddle with gravity, fly, and manipulate objects from a distance. They can create rain, wind, storms, and even earthquakes, tornadoes, or tsunamis. Mages can speed themselves or others up, or slow them down. With sufficient levels of power, even things such as the true light of the sun or the radiation of an atomic blast can be created and controlled by the mage. ![]() The ability to hurl fire, shoot electricity, or stab at opponents with blades of kinetic energy, can make short work of most opponents, especially when combined with invisibility or the ability to see in the dark. And it's well suited for any combat a mage may become embroiled in. Even at the lower levels of the Arcanum, a mage can manipulate the workings of these machines. On a lesser scale, many of the devices of mankind run on electricity or fire. Tides and the seasons are dependent on the same cosmic reactions that Forces holds sway over, and it has influence over the weather, heat, light, the movements of the tectonic plates, and many other systems, too. Almost the entire universe can be associated at some point with the power of Forces, and on a smaller scale, so can the systems that keep the Earth running. Thankfully for life and the universe, in the Fallen World, the power of Forces is diluted. Great sheets of fire light the ground and lightning tears through the skies, as wind howls and thunder roars, and the ground shifts and cracks violently. Here, Forces can be seen in unadulterated splendour, not limited in its scope by the nature of the Fallen World. The Arcanum of Forces is the Gross Arcanum of the Supernal Realm of Aether, a realm it shares in common with the Arcanum of Prime. Electricity, fire, gravity, heat, kinetic energy, light, magnetism, nuclear radiation, sound, physics, sunlight (note that sunlight is different from regular light), weather.
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